![]() This was the first Time Crisis game to introduce two-player cooperation by allowing two people to play simultaneously, allowing each player to cover the other (in single player, the computer controls the other character). Players can continue from the point their current position, as opposed to the PlayStation version of Time Crisis, which required players to restart from the beginning of a sequence. Players also lose a life if the timer (at a maximum of 40 seconds per sequence), which is replenished after each ACTION sequence is cleared (or at certain segments of an ACTION sequence or if players are hit), reaches zero (unlike the first game where running out of time resulted in a game over). If players are hit by a critical shot or an obstacle, they lose a life, and the game stops when the player loses all their lives. ![]() Certain sections of the game give players a machine gun with unlimited ammo. One modification to the hide and attack system was the "crisis flash" system which alerts the players whether or not the enemy's attack would cause a direct hit, a feature not present in its predecessor, Time Crisis. ![]() Releasing the pedal puts players behind cover, allowing them to avoid critical bullets and reload their weapon, though they are unable to shoot whilst hiding. When players press down on the pedal, they come out of hiding, allowing them to shoot the enemies. The game utilizes the foot pedal system, just like its predecessor, where players can shoot or hide from enemy fire. Time Crisis II was released utilizing Namco's System 23 arcade board in 1998, and was ported to PlayStation 2 (with enhanced graphics and polygon textures) in 2001. ![]()
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